

For texture maps with alpha maps, BC1/DXT5. For non alpha map textures, BC1/DXT1 compression. I will take you through of adding your item, adding a basic configuration on the material settings, talking about lods and multimeshing too. Now, lets get onto Open Brf!īRF files (Binary Resource Files) contains your model, the material for your model and the texture files. Now, if everything went fine, Congratulations! You succesfully compiled your mod for the first time. So, if any errors occure like "Python not recognised", take a look in the thread. If your not sure, take a look in this thread . I presume that you have installed python properly by now. Now, to test that everything works, run the build_module.bat. You will see two lines:Įxport_dir = "E:/Program Files/Steam/steamapps/common/mountblade warband/Modules/Finland At WW2/"

Open it up with your text editor (Which I presume is a good one which I mentione earlier on in the tutorial). So, open up your module system folder and look for module info. Now, we need to change our module_info directory to match your mod directory. Change the name to whatever you want your mod name to be. You will get a folder called "copy native". So, now in your modules folder, copy the native folder, paste it there.

Or if you did not install it through steam:Ĭ:\Program Files\Mount&Blade Warband\Modules If you have installed through steam and used the default installation path for it, it should be located in here:Ĭ:\Program Files\Steam\steamapps\common\mountblade warband\modules So, navigate to your Mount&Blade Warband Modules folder. Newer versions WONT WORK) Python 2.6įirst, we need to create a working mod folder for your mod.

